Pete Gerner and Brian Spears, two of the most talented individuals I know,
have been making the headlines these days and it never hurts when a Light & Dark
movie gets plugged!
Creepshow Recreated for Black Dahlia Murder By
Johnny Butane
During the recent Weekend of Horrors I met up with effects
man Brian Spears (I Sell the Dead, Plague Town), who gave me a heads up
that he had done some work for
The Black Dahlia Murder
on a video for their song “Everything Went Black”. Cool, right, but why the hell
should you care?
Because the entire video is themed after George A. Romero’s
classic anthology Creepshow, that’s why! Spears said they duplicated all
the effects from the film for the video, which premiered on Headbanger’s Ball
this weekend. But don’t worry if ya missed it cause all you have to do is scroll
down to check it out!
Submitted by
Undeadmin on Thu, 10/04/2007 - 8:30am.
While
on the set of Plague Town over the weekend (read
my set visit preview here), I got a chance to
chat with makeup effects man Brian Spears, who during
our conversation made mention of another film he worked
on recently that I couldn’t help but pick his brain
about; Glenn McQuaid’s I Sell the Dead, the next
pic we’ll be seeing from Larry Fessenden’s Glass Eye
Pix.
”I’ve done a lot of stuff; various genres and
budgets, but this is the movie I cannot wait to see how
it turns out,” Spears told me, ”It’s the movie
I’ve been waiting to do. I’m a huge zombie freak and
this, the zombies aren’t just extras, they’re actors,
they’re giving a performance. We’re not making just
background monsters; these are actual characters.”
For those unfamiliar with the plot, it involves two
grave robbers; “Lost” star Dominic Monaghan and
Fessenden himself, who tell their life story to a priest
(Ron Perlman) before they’re sent to the chopping block.
It’s revealed that these two weren’t just ordinary grave
robbers, and that not all corpses are equal.
”The
director, Glenn McQuaid, is the coolest guy in the
world,” Spears continued, ”He knew what he wanted
and while sometimes that could be a problem, it always
worked out really well. I’m pretty low on the totem poll
in this industry and what that guy gave me the freedom
to do was just awesome.”
From the sounds of it, I Sell the Dead is
going to be another quality output from Glass Eye,
something that doesn’t bend to the usual genre
conventions and actually tries to stand out from the
crowd which, if nothing else, can be said of every film
from the company since its inception. ”They just want
to make really good movies and you don’t find that too
often,” Spears said of the business, ”It’s
usually more about the profit but for Glasss Eye, they
just want to make good films and if there’s a profit,
that much better. They’re fans!”
They’re planning to go back in late November/early
December to shoot some final scenes with Ron Perlman,
who’s been out of town doing a little film called
Hellboy 2, so expect to hear more about it very
soon! For now, though, you can
click here to see the I Sell the Dead teaser
in our Broadband section, then head to the
official I Sell the Dead site for more
info!
Member of Agnostic Front, Hatebreed Join Forces,
Help Create New Low Budget Horror/Gangster Movie,
"New York Blood"
Hatebreed and
Kingdom of Sorrow frontman Jamey Jasta recently
told us that “New York Blood,” the horror/gangster film
executive produced by him and directed by Nick Oddo (”I Hate
You,” “Luscious Johnny: The Wrestler”), will debut on March
1 at the 2008 New York International Independent Film &
Video Festival. A DVD release will follow in April.
“New York Blood” stars
Agnostic Front guitarist Vinnie Stigma
in his acting debut as a drug dealer and gangster who runs a
New York whore house. The movie also features Marvin W.
Schwartz (”I Hate You”) and there are cameos by various
members of the New York Hardcore community, including Sheer
Terror singer Paul Bearer.
“It’s low budget, but it’s a cool movie
to watch,” Jasta says. “It moves good, it’s interesting and
entertaining. And I think people will appreciate this as
Vinnie’s first film of hopefully many.”
Jasta co-produced the music for the
production with Agnostic Front guitarist Phil Caivano
(ex-Monster Magnet), who also scored the movie. Make up and
special effects were tackled by Brian Spears. “Nick and I
are going to make a bunch of other films,” Jasta says, “and
we’re going to get the who’s who of metal, hardcore and punk
in there because I feel like we’re at this really good time
where these opportunities are available to us and we need to
seize them. And a lot of these guys are good actors,
especially Vinnie.”
One part of the Special FX makeup artist team for the
reshoots of Return To Sleepaway Camp that wil hopefully
result in the film being completed, Brian Spears agreed
to be interviewed. He was also kind enough to supply us
with some photos of their gory work. From the sound and
look of things, these guys are rightfully following in
the footsteps of Ed French & Splat Johnson.
Sleepaway Camp Films: Who were the original
FX artists and why did the effects need to be reshot?
Brian Spears: To be completely
honest I have no idea who handled the original gig. I
was called and asked if I could help out with a few
scenes. I am not one to ask too many questions, a job is
a job and this seemed like a good opportunity. Having
been familiar with the franchise I knew the flick had
some legs and would see the light of day, and in this
biz that’s something to jump at.
SCF: How much reshoot work did you do for
RTSC and what did it entail?
Spears:
I was contacted by Jerome Thelia, who had taken
over the CGI FX team, if I could assist his team with
several shots needed to complete and or enhance scenes
previously shot. An elaborate eye gouging with a stake,
pools of blood, fire gags, rats eating the insides of a
chest and a skinned alive dude were all needed. Due to
time and budget restraints there was little or no time
to actually prep things for the shoot. Much of the gore
I was supplying was going to be enhanced or compliment
Jerome’s CGI work therefore I was able to use items I
had lying around my place. For example there was a scene
that has rats chewing on the insides of a man’s chest. I
had a body with an anatomically ripped open chest and I
simply dropped off the torso and let the CGI guys do
their job. I only worked about 2-3 days on the project-
because it was all FX we were able to get quite a lot
done in that time frame.
SCF: What is your favorite death scene you
worked on in for RTSC?
Spears: The highlight for me was
creating the skinned alive guy. As I said before due to
time there was no way to get a lifecast and sculptures
done to do this “Hollywood” style so my partner, Pete
Gerner, and I did it on the fly. We completely kit
bashed this elaborate effect using out of the kit
methods, some left over appliances from other gigs and
lots of blood. Not for nothing we completely made it up
on the day it was needed and even surprised ourselves.
It’s surprising what you can do with rolled cotton and
string. Thanks to the entire crew for giving us plenty
of time we pulled it off. An added cool factor was we
actually filmed the scene in my backyard; a woodsy area
was needed, so I didn’t need to travel.
SCF:
Was any reshooting done on the ending?
Spears: The skinned alive guy does
factor into the ending but I don’t want to give away too
much.
SCF: What sort of modifications did you have
to do to FX to make it co-exist with CGI?
Spears: I was hired by Jerome and he
was the man in charge of all the CGI re-shoots. He took
what was needed from my stuff and will blend it with all
his handy work. The CGI guys were way cool and wanted to
base as much of there FX on practical gore as they
could. Literally they were blending my props with all of
their computer wizardry and matching it to scenes
already in the can. It was quite a site to see. I
watched them seamlessly take gore I created and
digitally cut and paste it on to a scene filmed during
the original shoot.
SCF: Do you think the deaths could have been
done practically rather then part-CGI?
Spears: Jerome and I were both hired
after principal photography so not to speak for him but
I’m sure we both would have done things differently if
we had the opportunity to work during the actual shoot.
However I was very pleased with the way the re-shoots
came out. If not for the CGI crew looking for practical
gore and special fx make-up I would not have had the
chance to work on the flick so I am very grateful. I was
given the freedom to due some very cool “practical”
make-up fx and I’m sure the CGI stuff will be just as
good, and where both our talents are put together I am
so looking forward to checking out. I am sure it will
kick ass.
SCF: What's your personal opinion on CGI in
horror films?
Spears:
I am a huge fan of rubber. Hell, when I grew up
it was the heyday of bad horror flicks with really cool
effects sequences and everything was practical. I’ve
seen some real cheesy CGI but there have also been some
really crappy rubber suits. Having worked on this gig
really opened my eyes to what the best of both worlds
can produce. Look at HELLBOY and THE LORD OF THE RINGS
where both elements can co-exist and look amazing
together. Coming from a low budget film world where
money is tight it is tough on both departments, but if
the dedication and drive to paying attention to detail
is there the possibilities are endless. I look forward
to working with a digital crew in the future, shit if
the can make my stuff look better I am all for it.
SCF: Is it solid that you will be returning
for the next film, Reunion, if it happens?
Spears: I hope so! Tom van Dell, the
producer, was real nice and very encouraging. He also
seemed very pleased. Pete and I would love the chance to
give the creators and the fans something they both want
-a kick ass, in your face, old school gory film, like
the ones we grew up on.
Be sure to visit Pete & Brian's
FX Website,
and Brian can be found on
MySpace
as well.
Excerpt from Sex, Saws, Stumps and Samara: Fangoria's
Weekend of Horrors 2005
By SHOEGAZE99
”Bring Out Your Heads! Bring Out Your Heads!”
Streiner’s right. Story is great. It’s damn near vital. But with sparse few
exceptions, horror simply couldn’t be without special effects. Some, like Dante
Tomaselli, director of Desecration and the forthcoming Satan’s Playground (see
below), stand firmly against modern CGI effects. But even his sparse films
require effects of one sort or another in order to bring the horror home. When
you’re talking about monsters, gore, killing and the supernatural, it’s
inescapable. For people like Brian Spears, those special effects had a certain
allure that never quite went away.
You see, Spears has a thing for body parts. Heads. Stumps. Bones. You name it,
and he has worked closely with it. Yes, they’re all fake. And yes, for Spears,
it’s a career he was meant to pursue. After all, he’s been creating heads,
stumps and bones for years.
“I’ve been doing this since I was in high school, since I was 13,” he told . The
shelves at Fangoria around which Spears sat (some of his wares are pictured
above with Light & Dark productions president Glen Baisley) were littered with,
you guessed it, heads, stumps and bones, all on sale for the public to buy, and
all helping him earn a paycheck.
But like most ardent fans of horror, a paycheck is not why he’s in the business
of the bloody.
“If I wasn’t selling them, I’d still be in my basement making them.,” he said.
The craft, Spears insisted, is more than a matter of earning a check. It’s an
art form. A means of expression. And that’s why, job or no job, he’d continue
doing what he was doing.
His wares were on display at Fangoria – did we mention the heads, stumps and
bones? – and they were also on display on screen, too, where his own brand of
grotesque imagery has been featured in Flesh For The Beast and Shadow: Dead
Riot, among others. It’s a turn in his career that has for the last few years
treated him very well financially, but which, as a fan, has damaged his ability
to enjoy the movies he loves.
“When I watch a movie, I can say, ‘I was just to the left of that shot.’ It
totally ruins it to watch any movie,” Spears said.
Maybe what Spears needs is some ass-kicking, big-boobed, muscled-out female
vampires, hmmm?
An Interview with FANGORIA Managing Editor,
Michael Gingold and Special Make-up Effects Artist, Brian Spears
By Glen Baisley
Having finished
shooting my fourth feature length movie (FAIRVIEW FALLS) this past summer, it
was time to take a break. But, it wasn’t the case for two good friends and
colleagues of mine who helped me out all summer long. For them, their work was
just beginning. Fangoria managing editor, Michael Gingold was called upon to
rewrite (from the ground up) the screenplay for Media Blasters’ latest horror
movie, SHADOW: DEAD RIOT. And, after having won “2003 Best Make-up Effects” for
FLESH FOR THE BEAST, Media Blasters asked Brian Spears and his partner, Pete
Gerner (G & S Effects) back to helm the effects along side Canadian FX artist,
Allan Cooke.
The movie wrapped in
mid October. Recently, I had a chance to sit down and discuss the movie with
Mike and Brian and in the course of doing so learned a little bit more about
their inspirations, hopes and dreams.
Michael Gingold Interview:
GB: What was your first
writing job and how did it lead to your involvement with FANGORIA Magazine?
MG: I’m dating myself
here, but my first-ever writing about horror was a review of PHANTASM that I
wrote for my junior high-school newspaper. I wrote movie reviews for my
high-school paper as well, but I was still seeking an outlet to communicate with
other people interested in horror—this was long before the Internet, and in my
small high school there weren’t too many die-hard horror fans. Then a friend
who had placed a free subscriber ad in FANGORIA got sent a copy of a fanzine
called CONFESSIONS OF A TRASH FIEND. At that point, I assumed that fanzines
were all the size of regular magazines, if not as polished, and here was a
Xeroxed newsletter that was simply one guy sharing his thoughts on the
exploitation films of the past month. I was immediately inspired and started my
own photocopied ‘zine, SCAREAPHANALIA, which lasted nearly a decade.
I met the various
FANGORIA editors at conventions and screenings over the years, and while at
college I went in to interview for an internship there [in 1988]. Tony Timpone
knew about SCAREPHANALIA and I showed him some samples of my work in a college
paper as well. After I got back to my dorm, it was only a few hours before he
called me back—to offer me not the internship, but a job writing an article for
the magazine. It was probably the hardest article I’ve ever written for the mag,
by the way—an interview with THE SEVENTH SIGN director Carl Schultz, who spent
our whole talk insisting, “It’s not a horror film.” I barely managed to get a
three-page article out of it, but I guess Tony liked it because I started
writing for Fango regularly, and quickly moved up to associate editor and then
managing editor.
GB: Having written
LEECHES!, RING OF DARKNESS and most recently SHADOW, what’s it like seeing your
stories become celluloid?
MG: After having made a
number of short films and shooting a Super-8 feature that never found its way to
completion, sitting down to watch LEECHES!, the first thing I’ve written that I
didn’t direct, was a little nerve-wracking. I was happy to see that much of my
script remained intact, and Dave DeCoteau made it look pretty damn good despite
severe budget and time restrictions. I was most pleased to see that my two
favorite scenes (the “eat the leech” bit and the dream sequence with a comic
punchline) came out pretty much exactly as I had envisioned them. I’ve learned
well through talking with and getting to know a number of screenwriters that
once the script leaves your hands, any number of factors can affect how it plays
on screen. Most significantly, the script can be severely changed, but even if
they stay true to your words, the director can emphasize the wrong things, or
the wrong actors/actresses can be cast—I’ve seen it happen more than a few
times, and learned long ago that what might play on screen like “a bad script”
isn’t necessarily the fault of the screenwriter. Of course, sometimes it IS,
too—I’m not trying to absolve us scripters of all the blame!
In the case of SHADOW, I’ve only
seen raw footage and a promo reel, and it looks pretty damn good. When I found
out that the movie was going to be directed, photographed and
fight-choreographed by Hong Kong filmmakers who have worked with Jet Li and
Jackie Chan, I knew the script was going to be in very good hands. I can’t wait
to see how the finished movie turns out.
GB:
What was the experience like on the set of SHADOW?
MG: It was interesting—I
wasn’t there so much as the writer involved, but to play a zombie cameo. One of
the scenes I was involved with was handled by the second-unit team, and I don’t
even know that they were aware I was the writer. It was cool to work with
makeup FX artists Brian Spears and Pete Gerner, who had done the honors for me
on THE TENEMENT, and also Canadian artist Allen Cooke, who brought some zombie
appliances generated from molds used on the DAWN OF THE DEAD remake, which I
wore. I got to “eat” fake guts, charge down a hallway and wrestle with one of
the actresses—what more could I ask for? It was also fun meeting the actors and
actresses, who all seemed perfect for their roles. I got to hear some of my
dialogue delivered on set, which is always a thrill.
But one of the
things that most impressed me was the location. SHADOW is a zombie/martial arts
film set in a women’s prison, and it was shot at a real disused penitentiary
that’s hosted other movie shoots in the past. The place really is a horror film
waiting to happen: shadowy hallways, claustrophobic cells, peeling paint
everywhere. Oh yeah, and at one point the still photographer grabbed me, FX
artist Gene Mazza and another of the extras (all in ghoul makeup), and took us
down one hall to shoot some promo photos. So there’s a chance that at least one
of us is going to show up on the movie’s sales flyers and/or DVD packaging!
GB: What are some of the
creative challenges writing screenplays for others?
MG: Obviously the biggest
is simply the fact that you’re writing for someone else’s vision and don’t have
final creative say. The trick is to get a good sense early on of what the
filmmakers want and do your best work within those parameters, and contribute
your own personal touches within those guidelines. Some filmmakers, like Dave,
are clear on what they want, and it also helped that I was familiar with his
type of movie when I first got the LEECHES! job. On the other hand, I once
worked for a producer who didn’t seem to know what he wanted and only gave me
the most general of notes, so I simply had to give him what I thought he wanted
and, once again, do the best I could with it.
Also, if you’re
writing for people in the independent/low-budget world, you have to be prepared
to scale down your imagination. You might come up with an idea that both you
and the filmmaker(s) love, but which simply can’t be achieved with the available
money. Similarly, when financing is tight, you often have to write to a certain
page length and not go over. That’s where I’ve found my magazine editing
experience has come in handy; over my years at Fango, I’ve developed an ability
to pare down an article by trimming lines here and there instead of lopping out
whole paragraphs, and the same skill comes in handy when shortening scenes in a
script as opposed to taking complete scenes out.
For the Light & Dark
movies that you have appeared in, particularly The Tenement, you have had
creative freedom to write some of your own dialogue. You also had a lead role
in The Tenement as the nefarious director Winston Korman. What was that
experience like?
Well, it wasn’t much
fun getting whacked repeatedly with a “fake” but pretty solid shovel, and then
having to go back and do the scene again to capture the sound FX when the audio
on the previous takes proved unusable (ever hear of foley, Glen?). But
seriously, the experience was a lot of fun, especially the chance to come up
with some of Winston Korman’s rants. The cool thing about this, and my previous
scene in FEAR OF THE DARK, is that Glen didn’t insist on knowing what I was
going to say in advance; he just turned on the camera and let me roll. I didn’t
really improv right on set; I knew beforehand what I was going to say, and in
fact the “puppies” line in TENEMENT was something I had thought of some time
before, and had been looking for a chance to use ever since. Korman was the
first time I’d had a significant role in a movie instead of just a cameo, and
playing a complete bastard was freeing, in the sense that based on the script, I
knew there was no way I could be too extreme with the character. I was just
hoping I didn’t let Glen down; I’ve never really considered myself an actor and
I do these roles just for fun and to work with filmmakers I like, and this time
I was playing a fairly crucial role. But Glen was happy with my work (right?),
and most of the reviewers have seemed to enjoy Korman’s over-the-top-ness.
In addition, it was
fun and interesting going through the head-casting/makeup process for my death
scene. I’ve appeared in a number of indie features, and the ones where I’ve
either been a creature or been killed have been the best—they’re the ones where
you really feel you’re part of a horror film. Some people get nervous about
going through head-casting, or have problems with wearing prosthetics or getting
fake blood splattered on them, but for me that’s one of the best parts.
Oh, and kissing Suzi Leigh [Suzi Leigh] didn’t suck.
GB: You are gearing up to
write and direct your own movie. What are you going to try and do to make it
different from other movies that already exist in the genre?
MG: Well, that’s a harder
question to answer now than it would have been when I first scripted this
project. I first came up with the idea way back in 1988, tried unsuccessfully
to get it set up with producers back then, put it in a drawer until a producer
read it and optioned it a few years ago, and then decided to take a crack at it
myself earlier in 2004. Without giving too much away, in the intervening years
a couple of major horror films have come out that have certain thematic
similarities to my script, but I still believe the specifics of the storyline
and the characters make it different enough that it’s still worth pursuing. In
a way, trying too hard to make a film unique can be a trap; you simply have to
pursue what’s best for the basic story. Also, the subject matter of this
project calls for very specific direction in terms of the way point-of-view is
handled, and that, I think, is different from what other recent horror films
have done. Sorry to be so vague, but I don’t want to reveal any specifics until
I’m deeper into production…
GB: In recent years, what
movie in particular do you feel has helped to reenergize the horror genre?
MG: In business terms,
obviously SCREAM had quite an effect, but I think the success of THE SIXTH SENSE
and THE BLAIR WITCH PROJECT a few years later (and at the exact same time) was
just as important in launching the new horror wave. Each of these three
approached the genre in a different way, and since then we’ve had horror films
of all types being made on a regular basis, not just slashers or just ghost
stories or some other subgenre. BLAIR WITCH also established Sundance as a
launching pad for independent horror movies, and just this past year we had OPEN
WATER, THE MACHINIST and SAW going on to critical and/or commercial success
after playing there. And BLAIR WITCH gave indie filmmakers renewed
encouragement that a grassroots genre production could still score big, though
obviously that one’s blockbuster success was a fluke.
GB: Where do you see the
future of independent cinema versus Hollywood Blockbusters in the coming years?
MG: It’s an interesting
question, since today there are two tiers of “independent” cinema: movies that
are far cheaper than major Hollywood features but are still made for the single
millions and feature name or semi-name stars (like SAW), and the real
do-it-yourself, grassroots stuff. I’d like to think that the simultaneous
success of the big-studio, PG-13 THE GRUDGE and the hard-R SAW means that the
two types will be able to co-exist in the future, though obviously it will
continue to be a struggle for the little guys to make a dent in the
marketplace. Still, every year I keep reading comments that there’s no place
for indie chillers on the current movie scene, and every year the good stuff
still manages to get out there in some form or another. They may not play 1,000
theaters, but now there are independent horror film festivals in practically
every major city, and DVD companies willing to give special-edition treatment to
movies like LUCKY (and to branch into theatrical distribution, like Anchor Bay
is doing). And with the Internet, you don’t need thousands of advertising
dollars to get the word out. I firmly believe that if a movie is good, it’ll
find some kind of audience—and I do my best to promote these features in Fango.
GB: Where do you see the
current horror trends headed?
MG: Well, like I said,
the diversity in the current horror scene is a positive trend, since it means no
one subgenre will be able to burn out the genre. And despite the hue and cry
over extreme content and censorship these days, the fact that explicit movies
like SAW and the TEXAS CHAINSAW and DAWN OF THE DEAD remakes have scored at the
box office means that Hollywood, which respects the bottom line above all else,
won’t be skittish about tackling extreme horror. It would also be nice to think
that the disappointing returns on VAN HELSING will prevent more films like that
from being made…
GB: What are your
thoughts about all of the recent remakes like DAWN OF THE DEAD, THE TEXAS
CHAINSAW MASSACRE and the forthcoming FOG remake?
MG: I’m of two minds
about this—I object to remakes on general principals, but I have to admit that I
liked both the TEXAS CHAINSAW and DAWN remakes, as well as THE RING. On the one
hand, I dearly wish that the studios would be more adventurous and tackle
original ideas instead of rehashing old one; on the other, all of the above
films took their horror seriously and made lots of money, which can only—I
hope—encourage more of that approach. Plus, I can’t help but think that the
success of the DAWN remake helped encourage Universal to get behind Romero’s
LAND OF THE DEAD, a positive byproduct if there every was one.
GB: What are your
thoughts on the use of CGI in horror movies today?
MG: Too many filmmakers
are using it as a crutch, or buying into it as the new big thing. To quote any
number of FX artists, it’s best used as just one tool in the toolbox. It can be
great for stuff like wire and rod removal on models, and if really done well—as
in the JURASSIC PARK movies and THE RELIC—it can create really effective and
scary creatures. But I’ve seen way too many movies with cheap CGI monsters that
aren’t as effective as cheap animatronic/mockup monsters would have been—at
least you can tell that the latter are actually there, interacting with the
cast. You can look at a rubber monster and still enjoy the scene, since it
exists within the reality of the movie; but a bad CGI creature doesn’t look like
it’s existing in the frame, and that pulls the viewer right out of the
experience. Then there are the filmmakers who simply overdose on the
opportunities CGI offers—Stephen Sommers, I’m talking to you.
GB: Do you think that
Hollywood should accept responsibility for the violence portrayed in movies?
MG: The easy answer is of
course not—it’s up to the parents. The reality is that video and cable TV make
violent movies far more accessible to kids than they were two decades ago, which
is really the central point of the issue today. My defense of the horror genre
is that it is the only type of film that, by definition, encourages a negative
reaction to the violence it portrays; on the other hand, I have seen a certain
number of horror films that I’ve found offensive in the way they present
violence as the be-all and end-all of the experience of watching them. But I’m
more opposed to certain action films that encourage audiences to cheer the type
of bloody mayhem that horror films would have viewers recoil from, or kids’
movies like the ones made by John Hughes [BABY’S DAY OUT, HOME ALONE], whose
only message is that hurting people is fun. Obviously I’m opposed to censorship,
and I don’t believe that watching violent movies will turn someone into a
violent person if they’re not already predisposed to violence. But if stronger
enforcement of ratings in both the theatrical and video realms restricts access
to these movies to young children, and thus gets the forces of “decency” off the
genre’s back, I’m all for it.
And by the way, I’m
not one of those people who believes that the MPAA ratings, in and of
themselves, comprise censorship. They’re simply labels advising about a movie’s
content. The ones indulging in censorship are the theater chains and
newspapers/TV stations that won’t exhibit or advertise NC-17 films, meaning that
the studios won’t take a chance on releasing more of them. It’ll take a major
studio going with an NC-17 on a big movie that all the theater chains want, and
that the media will want to take the money to advertise, for those walls to
start coming down. TriStar had this chance in the early days of NC-17 with
BASIC INSTINCT, but they wimped out; the only reason SHOWGIRLS went out with an
NC-17 was that the movie was such a stinker, it had nothing to lose.
GB: You get quite a bit
of submission requests for movie reviews and coverage that come across your
desk. Many include eye-catching press kits. What are some of the most
inventive that you have seen? What are the things you look for in covering a
movie in FANGORIA?
MG: A good movie. Plain
and simple. We get inundated with indie movies seeking coverage at Fango, and
while an extensive presskit certainly helps get a film noticed (and helps
establish a certain professionalism), it really comes down to whether it’s a
quality piece of work. I try to watch everything that comes across my desk
(sometimes it takes a while, but I do try), and if a movie jumps out at me as
being especially scary or inventive or just plain well-crafted (even on a tiny
budget), I’ll do my best to get some kind of coverage into the magazine—if not a
full feature story, then a one-page Monster Invasion or even just a DVD or Dr.
Cyclops review—something beyond just a mention in the Video Chopping List (where
EVERYTHING I’m aware of that’s commercially available in a given month gets a
listing). Now, if a movie doesn’t get that kind of coverage, it doesn’t
necessarily mean I didn’t like it—sometimes there’s just not room to run
articles on everything notable in a given month. But if something comes along
that impresses me, that’ll encourage me to give it extra attention more than a
flashy promo kit will. But I will say that it definitely helps to…
GB: Any tips for budding
filmmakers and writers?
MG: …have good photos
available for publicity purposes. More than once, I’ve wanted to run a longer
article on a movie than I’ve been able to because the picture material simply
wasn’t there. In several cases, the only photos available for an indie
production have been frame grabs that wouldn’t reproduce well in the magazine.
If you can afford a digital video camera to make a movie, you can afford a
digital still camera to take photos (actually, most if not all video cams can
take stills too). Get lots of good pictures (both scene shots and making-of
photos), and it’s a big step toward getting more coverage of your movie.
Beyond that, I would
say don’t try to shoot a story that’s beyond your means. Look at the resources
available to you and tailor your projects to them, instead of trying to make a
movie about giant alien lizards invading Earth on $500. Making a movie like
that can certainly be fun, but to take that next step out into the world
marketplace, a film should have its low budget show as little as possible. And
shoot it as professionally as you can—I’m not talking about using expensive
equipment, but putting care into your shots and editing. A movie can look rough
and grainy, but if the compositions and pacing work, that goes a long way toward
eliminating concerns about technical quality. And for God’s sake, if you don’t
know what it means to cross the director’s line, find out about it before
setting out to shoot your film.
Brian Spears Interview:
GB: When did you first discover that you had a desire to become a makeup
artist and how did you pursue it?
BS:
Growing up I was really into art, always creating anything my imagination came
up with. Classic art didn’t do it for me, painting or figure drawing kind of
bored me. I was more into THE MUPPETS, MAD MAGAZINE, and blowing up STAR WARS
figures in my sandbox. I was also fascinated with movies; I watched any and
everything I could, even stuff I wasn’t allowed to watch. At first, I was
scared of horror flicks, but I grew to love them. An ample supply of naked
chicks sure helped too. I was always interested in the monsters even if they
kept me up at night. Realizing this, I wanted to scare others like I had been.
So, in my teens I dabbled in very crude gory make-ups, worked in haunted house
attractions, and took every art class I could. The idea that I wanted to be a
monster maker became cemented in my head from reading FANGORIA and GOREZONE
during the mid 80’s to the 90’s FX boom. After high school, I attended the Art
Institute of Pittsburgh to further my ambitions. I was very naive; I was a
total gorehound, with a lot to learn. I had two really good teachers, Doug
Henderson and Jerry Gergely. I learned so much watching them. After college I
found work at haunted houses, z-grade flicks, and student shorts Each project
helped build my portfolio and led to bigger jobs.
GB: What movie and/or makeup artist has been your biggest influence? How
has it affected your own techniques?
BS:
Picking favorites is tough for me, since so many movies and FX artists have had
an impact on me. So many movies influenced me from the TOXIC AVENGER to THE
THING, from Scorcese’s taxi driving Travis Bickle to Romero’s lumbering
zombies. Every time I watch a movie I’m inspired. I could fill up 10 pages
plus on make-up artists who inspire me. I’m a fan of all working artists. I
often reference or research a certain effect or character before starting new
projects. I can look at pictures from THE THING or EVIL DEAD 2 for days. The
character make-up in MONSTER blows my mind. I’m not inventing anything new in
the FX field. I’m just adding my own little twist.
GB: If you could be working with any studio which one would it be and
why?
BS:
Where I’m at in my career it would be an honor to work for any company. There’s
so much I still don’t know. There’s materials I’ve only read about and never
used. I must admit I am happy with my current situation, running G & S FX with
Pete Gerner. We are not busy all year round and we don’t make tons of money but
we are doing the things we dreamed of. Sure, we make mistakes, never have
enough time or help, or have ample funds to work with but with every project we
learn and get better. We also get to handle every aspect of an effect or
make-up from concept to completion. The guys I admired started out in their
garages/basements, which is what I’m doing. After paying dues its all up from
here.
GB: Having worked on various budget movies, what are the creative
differences that affect your work?
BS:
The films I’m working on fall into the low budget category, ranging from very
decent workable budgets to the no budget pocket lint variety. The difference
creatively, on the larger budgets there’s a lot more materials used; on the no
budget flicks whatever you have you make work. When there is money, you also
have stress. You must deliver on time, within that budget, and usually you have
to give the moneymen what they want. On the cheaper budgets, your imagination
and ingenuity come in handy; it also helps if save some things from other
projects. Don’t be afraid to say no to an effect if they can’t afford it, but
figure a way it could happen within their means. Whatever the budget, approach
each effect/design the same and don’t let money affect your creativity. It’s
your art on screen so make it the best you can.
GB: For THE TENEMENT, SINS OF THE FATHER and FAIRVIEW FALLS, you were
given a basic idea for make-ups and characters and allowed complete creative
freedom within the confines of the budget. You also had more direct involvement
with the creative process aside from make-up in the later movies. Do you feel
that this has helped you as an artist in any way?
BS:
This is sort of a loaded question, since your interviewer, Glen “THE BAISE”
Baisley, is none other than the creator of the lightanddark.net universe and a
friend. Working with “THE BAISE” is a lot of fun, as well as creatively
satisfying. What at first was a working relationship has grown into a
friendship. He’s one of the few who I will always help out. He’s got a big
heart and all it wants to do is make films. I can’t totally make this a kiss
ass answer though. There’s no mystery that “THE BAISE”’s budgets are super low
but whatever the compromise he gets the job done. He’s a much better producer.
He’s got a knack for getting everyone to help him realize his vision. He’s
always allowed me whatever I wanted. He gives a general idea and it’s up to me
and whatever I got laying around to realize it. Both of us wish we could do
more but with out the funds we must do it the best we can. I’m happy with quite
a bit of the make-ups in the films, and there are a few I can’t even look at.
Sure, at times those compromises are hard and even piss you off but one effect
does not make a film. Overall, helping “THE BAISE” on other areas of his films
has opened my eyes to much more. I rather enjoy our talks about the script,
shooting certain scenes and editing. Maybe there’s another career somewhere in
there.
GB: Your professional accomplishments include having won an award for
special makeup effects for Media Blasters’ FLESH FOR THE BEAST and having your
work for Light & Dark Productions and other movies featured in FANGORIA
magazine. What are you the most proud of and why?
BS:
I am a fierce critic of my work and believe I can always do better. I am proud
of what I have done and accomplished but I can’t pick one thing that’s better
than the rest. Each project I learn something and try something new and try to
make each effect better than the last. The first time I was in Fango blew my
mind. I had a smile all day. The first time I could rent a movie I worked on
was a real trip. The proudest moment is that I’m realizing a dream that I had
as a kid and I’m getting to do it every time I walk on a set.
GB: What are your feelings about the usage of CGI in today’s movies
versus practical effects? For example, CGI was used in THE TEXAS CHAINSAW
MASSACRE remake for Leatherface’s decayed nose and it was used on some of the
DAWN OF THE DEAD remake’s zombies? What about CGI characters like those in the
new STAR WARS movies instead of using people in costumes?
BS:
I love that rubber! I’m a practical, on-set, smelly foam loving freak. I can’t
stand the look of all CGI characters and effects. To me it still looks fake,
even the actors acting with these CGI beasts look lost. I’m all for a
combination of the two. Peter Jackson’s LORD of THE RINGS showed when you pay
attention to detail anything can be realized. Unfortunately, the once great and
a one time idol of mine, Mr. Lucas has been using too much of his computer.
Nothing was more amazing than the original trilogy but look at what the new
episodes look like. They lack those physical characters and characteristics.
They don’t breathe. Where are the original creatures who inhabited the
cantina? Now they look like they belong in some video game. I‘m a guy who grew
up with out a computer, I never was much into video games either. I’m a fan of
the early FX boom where latex ruled the shop and morphing was that cool thing
that turned Michael Jackson into a bunch of different people so I guess I’m a
little biased.
GB: Recently you worked on Media Blasters’ new zombie/women prison movie
called SHADOW. What was that experience like?
BS:
Working on SHADOW was a blast. It kicked my ass but it was a zombie flick with
hot chicks and kung-fu. G & S FX handled all the background zombie masks,
zombie application, a zombie puppet, various gore gags, and quite a bit of blood
gags. We had a couple weeks of prep. We did several castings, sculpted
appliances, worked out several paint schemes for various masks and worked on a
puppet. Pete even came up with several of the gags used throughout the film. It
was a group effort so I can’t take all the credit. Gene Mazza helped us out in
the shop with our fiberglass molds and zombie masks. Jill Trombolio helped out
once we were on set with applications and background prep. Allan Cooke, an
extremely talented Canadian FX artist, worked with Tony Todd and on the zombie
baby as well as several other gags. Allan was really cool to work with and he
showed us some cool tricks. We used the same process on our key zombies that
was used in the DAWN OF THE DEAD remake. The hours were long; there was a few
days I didn’t sleep at all. The crew kicked ass, our stunt guys rocked. We put
the stunt guys through hell. Our zombies were great too. Everyone gave 110
percent even with the long hours and the conditions of the prison location.
Near the end of shooting you had more creative freedom with some of
the gags and special effects. Were there new techniques and effects that you
had been waiting for the opportunity to do and were able to realize for the
first time with a budget at your disposal?
I wouldn’t say we had more freedom, most of the effects just
happened to be shot towards the end. Many of the scenes we had come up with
were shot at the end, like a really cool tongue rip. Like on so many other
films, some effects were simplified due to time. We did a lot of blood gags, so
much that I’m still cleaning blood from under my fingernails. On set, the gags
were known as blood “geysers”. Let’s just say the crew didn’t like seeing us
when we walked on set with our compressor. I was fortunate to do make up on
Bill ( NIGHT OF THE LIVING DEAD ) Hinzeman and Captain ( ZOMBI ) Hagerty. I had
to recreate their make-ups resembling there famous zombie mugs for a cameo. As
far as any new techniques and opportunities, we did create a really cool
puppet. Pete and I both make cameos too. We’re guards who get killed. I
actually get a baton shoved through my throat. It was really cool to do the
zombie make-ups. That made the whole project worth it.
GB: This was the first time that you and partner, Pete Gerner built a
puppet for a movie. How did that work out?
BS:
The puppet was really cool. It is a full scale upper torso rotted zombie. The
basic idea is he’s feeding on a victim and the digested matter flows out his
severed mid section. This was one effect that was simplified due to time. Pete
designed the mechanics, Gene worked on the mold and understructure, and Pete and
I sculpted it. After fine-tuning the mechanics, it was brought to the
location. I painted it on our off hours. That was one of the days of no
sleep. Overall, it came out cool and I can’t wait to see the finished filmed
version.
GB: You did a headcast for Tony Todd. What was it like working with
him?
BS:
Allan was in charge of Tony’s look. Pete and I helped with the lifecast. Tony
was real cool, a down to earth kind of guy. I assisted with his application
removal one night and we talked movies. He was really into his part, and very
encouraging. Again, I must stress that Allan handled Tony’s application, and a
fine job he did.
GB: Where do you see yourself ten years from now?
BS:
In 10 years, I hope to still be scaring the shit out of horror fans everywhere.
I hope to work on some bigger projects; mostly I just want to keep doing what
I’m doing. I got a great job, sure it can be stressful, but watching the
finished movie more than makes up for any headache.
GB: Any tips for anyone looking to become a makeup artist?
BS:
For those of you who want to be an FX artist all I can say is “do it”. Look up
everything you can about FX and watch as many movies as you can. Get dirty,
start sculpting, painting, spilling latex all over your floor. Just have fun.
Follow your dreams.
Pictures Courtesy of Michael Gingold and Brian Spears
from the movie Midnight Mass which will be released
direct to video by Lyons Gate.
Excerpt from the article by Michael Gingold (Managing
Editor of Fangoria
Magazine)
... FX supervisor Gerner is reveling in the chance to create the steady stream
of monsters and mayhem on this, his first major project. "This is pretty
much something I've wanted to do my whole life," he says, noting that he started
on this project assisting Mandile before the latter became fully caught up in
his directorial duties. "At the beginning, he was doing stuff because he
had the time," Gerner explains. "Then things started getting hectic, so
that's when I took over in the shop. I did the fabrication and I'm in
charge of the shop now, doing the application with my crew [including Spears,
with whom he subsequently formed G & S Effects to work on other East Coast
indies like The Tenement and Flesh for the Beast]."
"We've got a bunch of different stages of vampires," he continues. "Some
are freshly turned, some are two months old, some are a year old, so it varies.
I've definitely learned a lot on this project, and I'm improving every day.
It's a great movie to work on."
(New York City) Media Blasters, Inc.
and Fever Dream Productions is proud to announce the completion of principal
photography for their first in-house feature film production, FLESH FOR THE
BEAST, shot entirely on location in the New York City area.
After six years of successfully
distributing Japanese anime and live action Asian and European cult genre films
to the home video market and North American cinemas, Media Blasters, Inc. has
set up a new film production department to produce several quality genre
features a year for Media Blasters' Shriek Show DVD label.
FLESH FOR THE BEAST, based on an
original screenplay by writer/director Terry M. West, is the story of a
turn-of-the-century occultist named Alfred Fischer who acquires a mystical
medallion and conjures up a slew of ravishing, ravenous demons from the depths
of hell. Taking the form of beautiful women, the beasts demand a steady diet of
fresh human prey that only a mortal human servant can provide. Almost a century
after Fischer meets his mysterious demise, a crack team of parapsychologists
investigate the manor and former brothel only to face an obstacle course of
seductive sexy spirits, a madman with a satanic secret and a horde of zombies
bent on a rampage of carnal slaughter! FLESH FOR THE BEAST promises to be a
feast for the fans around the world that seek a no-holds-barred, excessive style
of fright filmmaking brimming with equal doses of gore and eroticism that few
major or independent studios dare attempt.
FLESH FOR THE BEAST features a
talented ensemble cast of New York City's finest, up and coming actors with
special cameo appearances by genre veterans Caroline Munro (GOLDEN VOYAGE OF
SINBAD, DRACULA A.D. 1972, SPY WHO LOVED ME) and Aldo Sanbrell (THE GOOD, THE
BAD & THE UGLY, GOLDEN VOYAGE OF SINBAD, KILLER BARBYS). Tech credits include
Director of Photography Richard Siegel, Production Designer Stew Noack, Special
Make Up Effects by G&S Effects and Line Producer Csaba Bereczky.
Writer/Director Terry M. West is an
award-winning horror novelist and filmmaker. His feature credits include the
acclaimed BLOOD OF THE MUSE, SATAN'S SCHOOL FOR LUST and the hit softcore
parody, LORD OF THE G-STRINGS. Media Blasters' theatrical distribution director,
Carl Morano, serves as Producer and President John Sirabella is Executive
Producer. The film is slated for a Fall 2003 North American theatrical release
to be followed by a special edition DVD release. Worldwide rights, excluding
North America, are available.
Visit
www.fleshforthebeast.com for up to date production information, cast
and crew bios, production news and exclusive on-set photos.